However, the ResearchPal Mod implements a lot of the same functionality as this mod, and the research queue will likely not work correctly if both mods are loaded. Research projects added by other mods and their requirements are automatically parsed and the tree layout will be updated accordingly. See the technical section here for more information. Sometimes they really are non-optimal, sometimes they just appear to be so.
There are many possible scenarios in which this can lead to placements that may appear non-optimal. The placement of projects (nodes) is automated to minimize the number of crossings between dependancies (edges), and reduce the total length of these edges. Search functionality to quickly find research projects.Projects can be queued, and colonists will automatically start the next project when the current research project completes.Shows research projects, buildings, plants and recipes unlocked by each research project.Automatically generated to maximize readability.The Research Tree Mod modifies the vanilla research tab generating a new, better, research tree.